ranran ding's profile

I think that the topic merits further evaluation.

So anyways, I'm creating a Turmoil Zerk..however it is only gonna be a regular zerk until I've saved up 180M for your bones I'm going to require. (Or I will get a bonecrusher from Dung and camp in green drags using a cannon) ANYWAYS I would love to be able to receive 94 mage BEFORE I've pk-ready melee stats. So: Does anybody know of A) a way to make ~21Mish fairly fast (I can make it, it only will be via cb and take longer than I would have hoped) Or B) A way to never lose a lot of money..but also get some magical exp. The only ways I know which are great for getting magic xp are: High alching, Super heating, Humidify. . .and until I figure something out I'm just gonna slayer up my cash.
(Off-topic: hi everybody, I am the exact same Just Someone from  OSRS gold before, the one who did fakes. I have come out of sin. However, I'm f2p, and things haven't really changed - it is still bow and arrow, or pathetic peashooter called the crossbow. With the release of dungeoneering, the most effective weapon I can get is your sighted maple longbow. I had believed it would be, but I conversed with a member who stated that"longbow fails" period. I think that the topic merits further evaluation.
Here's the data I gathered so much: Shortbows fire a little less than two times as quickly as longbows, and I am pretty sure both are on rapid. Ranged stat bonuses are irrelevant to max hit for range - only variety lvl and metal over the arrow matters. Watching a person with lvl 60 range, iron arrows, sighted maple longbow, didn't create harm that has been spectacular by any way I understand. I believe I just about kept up with him, lvl 53 stove, steel arrows, walnut shortbow. The counterargument is, high ranged stat bonuses = higher average harm, which may translate into faster kills over time.
And seriously, here's a point of concept: the reason a scimi (or even a rune sword, for that matter) defeats the battleaxe is that it can hit twice at time a battleaxe strikes. Assuming someone hits max 150 using a b'axe, the scimi can hit 2x130 or even 2x100 in precisely the identical amount of time and beat the damage. This point is much stronger from the shortbow-longbow question, because the longbow doesn't even strike harder than the shortbow. The dice are more important than ever if a shortbow strikes for at least 50 percent of the maximum hit every time, the longbow can't fit it even scoring max strikes on every shooter. Pardon the huge words, and thanks in advance.
If you've got a 200k budget, then I advise you to take: Sacred clay helm. Sacred clay platelegs. Mystic boots. Best RFD gloves. Your very best cape. I also highly recommend you get 70 Magic so it is possible to use Black Salamanders. Otherwise use slayer dart with a god publication, and have a melee weapon in your invent, equip some affordable bolts (wide ), and have a crossbow on your invent (for Ahrim.) .
You should take: Teleport to house (if you have Kharyrll portal and altar in your POH) Melee weapon. Crossbow. Super defence potion. 1 or  cheap RuneScape gold two Prayer potions. 200 Casts of all slayer dart. SPADE. Rest full of monkfish. You shouldn't need to pray on Verac/Guthan/Torag, which means you drink a super defence potion before going into Verac, then go to Guthan, then Torag. Then if you still have leftover, use it on Ahrim.
I think that the topic merits further evaluation.
Published:

I think that the topic merits further evaluation.

Published:

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